Once money, marketing and sales become a factor the initial "fun" involved can easily become secondary to making sure quotas are met
I think this is a slightly different angle than what I'm going for. My point is that you need a good environment to get good results. Ridiculous deadlines, poor pay, high stress, and so on all contribute to a poor environment.
True, a lot of this can be overlooked if the thing being worked on is more for fun and less for profit, but some try to transplant the "minimal resources for fun" approach into a for-profit scenario.
by Scott Stevenson — May 05
I think this is a slightly different angle than what I'm going for. My point is that you need a good environment to get good results. Ridiculous deadlines, poor pay, high stress, and so on all contribute to a poor environment.
True, a lot of this can be overlooked if the thing being worked on is more for fun and less for profit, but some try to transplant the "minimal resources for fun" approach into a for-profit scenario.