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Comment on "Nintendo's Big Idea is Not the Wiimote"
by Zauron — Oct 27
This is what I've been thinking for quite a while, and why I got so excited about Nintendo's new philosophy. I just don't have time to enjoy deep games any more. Big RPG's used to be my favorite genre, and new ones that come out sound tempting all the time, but I never play very much of them when I give in and buy one.

As I've gotten older and had more responsibilities, I've found myself more and more seeking out games that are 'short and sweet' or as I like to think of it, 'condensed fun.'

It seems as if longer games rarely have more "fun" than shorter games, they just spread the fun out over a longer stretch of time. Instead of 4-6 hours of incredibly fun gameplay, you get 40-60 hours of barely fun gameplay, with a lot of very boring gameplay and moments here and there of truly fun play.

I think its a result of gamers, particularly younger ones, wanting the "most for their money" and demanding games be long and in-depth to feel worth it. 60 hours of gameplay for $50 sounds like a better deal than 6 hours of gameplay for $50 to these gamers.

But, as a busy adult with way too much to do and decent finances, I'd sooner buy the 6 hour game if its going to be a thrill from beginning to end. I've noticed other gamers my age generally feel the same way, when I've asked. This is why I'm far more interested in the games coming for Wii than the ones on the competing platforms, new controller or not!
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