Design Element
Comment on "Power Consumption in Game Consoles"
by TC — Oct 31
I've read a couple of interviews with the wii designers where they say they chose to use new processor technologies to shrink their chip & reduce power consumption:
Mr Takeda also mentioned this, but normally when you decide to use new semiconductor technology, you do so solely for the sake of more extravagance and higher performance. In the case of the CPU, you try to progressively improve its processing power, which in turn raises its power consumption and increases its size. Sophisticated semiconductor technology is required to realise this goal. While you could use such cutting-edge semiconductor technology in order to facilitate this kind of extravagance, you can choose to apply this technology in other ways, such as making chips smaller. We have utilised the technology in this way so that we could minimise the power consumption of Wii. If the chip becomes smaller, we can make the size of the console smaller. With a smaller chip and minimised power consumption, Wii can be left on 24 hours a day. This is what I meant when I said that the way Wii makes use of state-of-the-art technologies is completely different from the way in which they are used in other devices.
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