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Comment on "Measuring the Design Process"
by mmw — Apr 16
I do understand, Doug's problem and I am agree on the fact: when you are in charge of something you don't need to prove to others that what you do is the right thing, imagine you have a plumber at home for a leak ;), and you start arguing on his job...
sure you can be judged by your peers, it's how the world is working. Anyway I found sad those comments on engineers... I always give the hand to the designers and worked with them to find solution solving problems between data and final render, to sum up, find the way to satisfy everybody, there are also many developers that doing graphism, multimedia, visual stuff for their own pleasure ;) and I think those guys should say the same things, they do understand the design world, It's one of the big point at Apple, people work together and they don't have to prove to each other that they are doing is the right thing.

from picasso, software, hardware, whatever, if you don't keep in mind that your work is for other folks, end-user :), you are doing crap, and for me, the Google design is crap HTML 3 survival, imagine if apple releases docMac/mobileMe as free services?, but anyway I will alter my comment one of the point Google have to face to a huge demand, "so lighter is the render better is your life" yoda:engineer , but it's not a reason to do crapy stuff, you can be light and elegant: two concepts that Google doesn't understand, there hired two much old school nerds, for instance, the last "web project" (only a part of problem/project), the front could take 3/5 millions of real connexion in less than 4hours, this is a wellknown huge, corporate, imagine if as Team lead engineer, the data rules your stuff, the guys shot me..., we worked hard with designers, system admins, servers platform teams and we found the right solutions together in a elegant way respecting all the jobs on this kind of huge project and I never asked to someone to prove is right...
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