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Comment on "The Impact of MacHeist"
by Scott Stevenson — Dec 19
making around $500,000 pure profit for themselves* (while the devs, on average, based on the same calculations would get around 1-2%) is simply not fair, any way you choose to look at it

What do you think about the idea of building ongoing value for a product which you can only extract value from for a very short period of time?

For example, if MacHeist if generates 10,000 addition 2.0 upgrade sales for Delicious (via both direct upgrades and general publicity), that's something in the neighborhood of $30,000. If true, that's tangible value that MacHeist is providing, which they are completely within their rights to expect compensation for.

It's true they're likely taking a large portion of the profits for a short period of time, but it seems to me that's the nature of a time-limited event. If we lived in a parallel universe where Delicious Library was sold only during MacHeist (rather than well before and well after), than a large cut for the organizers would be unreasonable. But I believe both Delicious and MacHeist understand that it's a speculative investment, with risk on both sides.
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